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John Berkey Style Sci-Fi Ship

John Berkey Style Sci-Fi Ship real-time scene in Unreal Engine 4

Sci-Fi Pirate Ship in the style of John Berkey. Scene in Unreal Engine 4. Scene in UE4 runs at 60 fps. Textures and models optimized for best efficiency and poly count requirements.

Sci-Fi Pirate Ship in the style of John Berkey. Scene in Unreal Engine 4. Scene in UE4 runs at 60 fps. Textures and models optimized for best efficiency and poly count requirements.

My Sci-Fi ship scene is inspired by the above art by John Berkey.

My Sci-Fi ship scene is inspired by the above art by John Berkey.

Game Res and High Poly
Game Res: 48k Tris

Game Res and High Poly
Game Res: 48k Tris

Sky background in John Berkey Style done using skybox texture on a geo sphere in UE4

Sky background in John Berkey Style done using skybox texture on a geo sphere in UE4

Textures done in Substance Painter and Photoshop

Textures done in Substance Painter and Photoshop